Steading Improvements

Improvements are the long-term projects that make your steading bigger, richer, safer, and stranger. They're not personal gear — they belong to the community.


How improvements work

Pacing note: Pull Together steps are measured in seasons. An improvement is a season-scale project, not a session-scale one. Expect 2–4 steps for most.


Additional Housing

It's getting crowded — we need room to grow.

Requires either:

Then: Pull Together 4 times (each: 1 season, 1 Surplus, a wagonload of timber & goods (Value 2)).

Effects:


Herd of Horses

Imagine what we could do with a dozen fine steeds.

Requires all of:

Effects:

Requires Herd of Horses: Aurochs Hunting depends on this improvement.


Aurochs Hunting

Large herds form in the open country each spring. The Hillfolk hunt them, but your steading has never learned to.

Requires 2 of:

Then: a successful first hunt, played out in detail.

Effects:

Complications:


Mill

We've got our pick of millstones. With a mill, we'd have better bread and more time for other crafts.

Requires all of:

Effects:


Expanded Trades

Specialization is the key to prosperity!

Requires one of:

Plus at least 2 of:

Effects:


Raincatching

Filling the cistern takes so much work. Surely we can do better!

Requires all of, in order:

Effects:


Harnessing the Stream

A shallow stream runs just below the steading. If only it could be harnessed!

Requires 2 of:

Effects:


Palisade

A wall of sharpened logs, 10 feet tall, to keep evil at bay.

Requires all of, in order:

Effects:


Stone Wall

No mere palisade of wood, but a mighty rampart. We have the stone, after all.

Requires all of, in order:

Effects:


Standing Watch

Some full-time warriors would make us all safer, no?

Requires all of:

Effects:


Weapons of War

Spears are great, but how about axes, picks, swords?

Requires either:

Plus:

Effects:


Well-Trained Militia

Everyone can use a spear and shield, but some hard drilling could make us a force to be reckoned with.

Requires:

For each tactic, Pull Together (1 season of drills, 1 Surplus):

Effects:


Market

We're at most an afterthought for traders. We need to change that.

Requires 1 of:

Plus:

Effects:


Inn

The public house offers a common room and shelter for horses, but it's hardly a proper inn.

Requires all of, in order:

Effects:


Greater Harvest

Beyond the Old Wall, the prairie grass of the open country chokes out any crops we try to grow.

Requires 1 of:

Effects:


Heroic Reputation

Few have heard of our heroes. Yet.

Requires any 3 of:

Effects:


Township

Will this ever be more than a backwater steading?

Requires all of:

Effects:


Open questions