Value

Value is a rough measure of what a thing is worth in trade — not a price tag. Rhune's economy runs on barter, favors, and debts (see 04-world/setting-truths.md), so Value is a yardstick for comparison, not a fixed cost. Coins are for outsiders; most trades are settled in goods, labor, and favors.

Use Value when a move or an improvement asks for it — Trade & Barter (special items), Have What You Need, and steading improvements.


The scale

Value Roughly worth
0 A purse of copper coins · a single silver coin · a favor · a few days of unskilled labor · a common, mundane item
1 A handful of silver coins · a season (or so) of unskilled labor · a few days of skilled labor · a unit of trade goods (sack of grain, pouch of salt, stack of pelts) · a bit of finery (richly embroidered cloak, silk scarf, silver comb)
2 A purse of silver coins · a Surplus · a single gold coin · a year (or so) of unskilled labor · a season (or so) of skilled labor · a cartload of trade goods · an item of luxury or status (gold ring, artful silver torc, gemstone)
3 A handful of gold coins · a year (or so) of skilled labor · a good, trained horse or mule · a precious item (ruby ring, gold torc)
4 A purse of gold coins · a dozen or so good horses · a "priceless" item (huge flawless gemstone, gold statuette, bejeweled scepter)

Exotic trade goods — silks, spices, and the like — are +1 Value.


Using Value


Notes