Insert: Animal Companion

You are accompanied by a beast of uncommon loyalty and cleverness. Treat it as a follower.


Type (pick 1)

Bird (falcon, eagle, owl, buzzard, magpie, ...)

Critter (cat, fox, possum, raccoon, weasel, ...)

Brute (bear, boar, wolverine, aurochs, drake, ...)

Predator (hound, wolf, cougar, drake, ...)

Steed (horse, mule, ...)


Instinct (pick 1)

Cost (pick 1)

Loyalty: ☐☐☐


Follower rules

Order Followers

When you direct your companion to do something that would trigger a player move, and they do it, they trigger the move. If the move involves rolling, you roll for them, and…

When your companion is without orders or acts on its own initiative, the GM says what it does and how it goes.

Strengthen Your Bond

When you pay your companion's cost, and you haven't done so recently, they hold +1 Loyalty (max 3).

Spend your companion's Loyalty 1-for-1 to have them:

Loyal to the End

When your companion is at 0 HP, roll — with advantage if it holds Loyalty.