A copper-banded staff
Staff of Magnetism
Tags: magical
A short staff, about 4 feet tall, tapering towards the tip and made of blackened oak with a strange metallic sheen. A dozen bands adorn it, made of corroded copper, caked in verdigris and crumbling away in spots. The bands are embossed with runes of power, some of them worn away or obscured.
The staff still tingles with power.
To unlock it, you must:
- figure out the shape of the missing and damaged runes;
- replace the bands with new ones of rune-embossed aetherium;
- hold fast as lightning courses through the staff, attuning to its magic (you risk serious burns or at least flinching and letting go);
- spend a few days practicing with the charged-up staff.
Staff of Magnetism
Charge: ☐ ☐ ☐
When lightning courses through the staff, it holds 3 Charge (max 3).
When the staff holds Charge and you focus your will and senses through it, you can sense iron, steel, cobalt, and nickel within near range and move such objects slowly and awkwardly. You can manipulate only items that you could lift with one hand.
When you tap into the power stored within the staff, pick 1:
- Extend its effects up to far range
- Move items quickly and suddenly, fast enough to attack or defend (dangerous)
- Manipulate an object of considerable mass, as much as you can deadlift
Each time you tap into the staff's power, roll 1d6. If you roll higher than the staff's current Charge, it loses 1 Charge.