A ragged fur cloak
Darkwalker Cloak
Tags: warm, magical
The hide of some unknown, black-furred beast. Its bristles are stiff and the air nearby is always chill.
When you don the cloak, you can tolerate even the bitterest cold and can see in darkest shadow, but bright light hurts your eyes and the warmth of even a campfire is almost too much to bear.
To unlock it, you must:
- wear it continuously for seven days and seven nights;
- stalk a warm-blooded beast on a moonless night, smearing its blood on the fur;
- suffer (or self-inflict) a grievous wound while wearing the fur, drenching it in your own fresh blood.
Darkwalker Cloak
Charges: ☐ ☐ ☐ ☐
When you open your own veins and drench the fur with your own fresh blood, lose 1d8 HP and mark a debility. If the cloak holds no Charges, it gains 1d4 Charges. The scars from the wound are bright white and never fade.
When you suffer a blow or physical injury while wearing the Darkwalker Cloak, it loses 1 Charge and you transform into a cloud of shadow. You suffer no harm after all and can flit and fly about for a few seconds before reforming. Everything you touch while in this shadowy form is laced with hoarfrost. This effect does not trigger if the fur has no Charges.
When direct sunlight or holy light touch the Darkwalker Cloak, or anyone but you dons it, it loses all its Charges.