A rusty cauldron
Unliving Chimera
Tags: immobile, magical
Big enough for a grown man to crawl inside, pitted and scratched, engraved with whorly rune-like patterns. The whole thing is caked with rust. At least, you hope that's rust.
The thing has a sinister feel, and you can sense its power.
To unlock it, you must:
- thoroughly scrub the rust from the cauldron;
- spend seven nights sleeping in the cauldron, dreaming foul dreams, marking a debility each time;
- boil the bones of a beast that you honestly loved or valued, mixing in some of your fresh blood;
- bring the wretched thing that arises under your control.
Unliving Chimera
When you boil the bones of beasts in the cauldron and stir in your own fresh blood, mark up to 3 debilities. An unliving chimera rises from the cauldron. Treat it as a follower, with a tag for each beast whose bones you used (bear-like, owl-like, etc.).
For each debility you marked, pick 1:
- It is stable (else, it falls apart in a day)
- It is not clumsy
- Replace its instinct with "to shun light"
Unliving chimera — undead, construct, terrifying, clumsy HP 3 · Armor 4 (0 vs. bronze) Damage varies d6 (hand, maybe others) Instinct to get confused and lash out
- Do something one of its component beasts could do
- Moan, wretchedly and disturbingly
Cost lots of fresh blood (Loyalty ☐ ☐ ☐)