A sealed cave
Peacebond
Tags: magical
High in the hills or mountains, one can find a bricked-over cave mouth. Inside lie dozens of corpses, preserved for centuries by the cold. Many have malformations in the jaw, oversized teeth, elongated fingers that taper to claws. Few show signs of violence; they appear to have just laid down and died.
Indeed, the looping glyphs carved all over the cave walls sap your will to struggle, to fight, to do much of… anything.
To unlock it, you must:
- spend days of careful transcription, haunted by morose shades;
- risk succumbing to the ennui of the place.
Peacebond
When you mark a place with the peace-bond glyphs, violence (even to defend oneself) is suppressed in the area as long as the glyphs remain. The longer one stays in a peacebonded area, and the more tightly woven the glyphs are, the greater the effect.
When you attempt to commit violence within a peacebonded area, or to harm the peacebond glyphs themselves, you hesitate.
If you will yourself to continue, lose 1d4 HP and roll.
- On a success with a 6, go for it.
- On a success with no six, you act, but have disadvantage on any rolls to commit violence (including damage).
- On a bust, you fail to act and mark dazed.