A chain of rusty locks

The Six Locks of Sajua

Tags: magical

A chain, six links long, each link hung with a corroded bronze padlock. 1d4+1 locks bear a stylized face, frozen in a rusty grimace. The keys to these locks are lost to the ages.

When you hold one of the face-adorned locks and look into its eyes, you can hear the voice of the departed soul bound within: hateful, desperate, pleading to be set free.

To master it, you must:


The Six Locks of Sajua

Disturbance: ☐ ☐ ☐ ☐ ☐ ☐

When you smear the blood of the dying onto an open Lock of Sajua and then close the lock, roll.

When you extract a promise from a bound soul and then open the lock that binds it, the soul is compelled to fulfill the letter of its promise before it goes its own way. Tell the GM to treat it as a ghost (though not necessarily as a follower); the open lock serves as its tether, at least for now.

Each time you release a soul, mark 1 Disturbance and roll 1d6. If you roll less than your Disturbance, you hear the call of the Pale Hunter in the distance. Expect a visit soon.