The Hungering Maw of Hlad

Tags: magical

A ring of black metal bands, woven in an intricate pattern beyond the skills of modern smiths. The way the bands twist on each other seems to defy reality, and the weak-willed find themselves pondering the bands for minutes or hours.

The metal is always cold. Always.

When you wear the ring and press it firmly into the skin of a living thing, the ring draws the life-force from your victim. If your victim is helpless or unable to struggle, they are reduced to 0 HP (see below).

If your victim struggles, roll:

When you use the ring to reduce an intelligent victim to 0 HP, roll 1d6:

1d6 effect
1–2 Their soul is wounded but they'll live, suffering from unnatural, compulsive hungers; should they die in this state, they become a wraith.
3–4 Their soul is wounded and their body gives up; they become a wraith.
5–6 Their soul is consumed and utterly destroyed by the ring — mark 1 below.

Souls: ☐ ☐ ☐

When you make the last mark, you unlock the ring's mysteries. Gain Siphon (below) and erase all the marks. Each time you mark the third circle, gain another move from below. If you have all the moves, mark a consequence instead.


Mysteries

SIPHON

When you raise your ringed hand and will the ring to consume someone's life-force (at up to reach range), roll:

INESCAPABLE PULL — You can use Siphon at up to near range, and on a success with a 6 you can choose to drag the victim closer.

MAELSTROM — When you use Siphon, you can mark a consequence before rolling to affect a number of victims within range. Roll once, but roll damage separately for each target.

DUST TO DUST — When you wear the ring and press it firmly against a work of mortal artifice, mark a debility and then roll:


Consequences