The Red Scepter

Tags: magical

A bronze rod, tipped with a glowing red crystal and carved with openwork shapes of hungry, leering faces.

When you hold the Scepter and wind blows through the openings in the crystal, it makes a soft howling noise.

When you gesture at an open flame with the Scepter, the flame flickers or flares as if blown by the wind.

When you bleed a helpless, living creature and dip the Scepter's crystal in their still-warm blood, mark 1 charge as the crystal soaks up the blood (to a maximum of 3):

Charges: ☐ ☐ ☐

INFLAME

When you wield the Scepter and incite an individual to violent action, you may erase 1 charge to roll:

When you Inflame someone and they kill one or more living beings as a result, mark 1:

Kindled: ☐ ☐ ☐ ☐

When you make the last mark, you unlock the Scepter's mysteries and gain Burning Hatred (below).


Mysteries

BURNING HATRED (near, magical, reload)

When you point the Red Scepter at an object of your hatred and erase 1 charge, roll:

When you mark 3 Consequences, you gain Fanning the Flames.

FANNING THE FLAMES

When you use Inflame, you can incite everyone who can hear you into violent action, not just an individual. If you do, roll once for the entire crowd, but each target makes their own choices. On a success with no six, you must also choose a Consequence; on a bust, the GM chooses a Consequence for you in addition to whatever else happens.

When you use Burning Hatred, you can mark a consequence to target not just the person or thing you hate but also everything near them. Roll once but roll damage for each victim. Any combustibles on your targets also erupt into flame.


Consequences