The Blood-quenched Sword

Tags: close, +1 damage, 1 piercing, messy, magical

An ancient blade of deep red bronze, its pommel etched with symbols like those the Hillfolk use to decorate their drinking horns. It thrums in its scabbard, wanting nothing more than to be drawn and to burn like a fire, quenching itself in the blood of foes.

When you draw the Blood-quenched Sword, it leaps from its sheath before any present have time to even blink, and must spill blood before you can return it to its sheath.

When you spill your own blood in order to return the Sword to its sheath, take 1d4 damage (ignoring armor) and the scars from the cut never fade.

When you strike first in a fight with the Blood-quenched Sword, gain advantage on your first roll.

When you sheathe the Sword after using it to kill a living, bleeding foe, mark 1 — unless you have already done so since the last sunset:

Quenched: ☐ ☐ ☐ ☐ ☐

When you make the last mark, you unlock the Sword's mysteries; gain Unquenched (below).


Mysteries

UNQUENCHED

When you Clash with a living, bleeding foe with the Blood-quenched Sword, you may mark a Consequence to shift the result up one band (a bust becomes a success with no six; a success with no six becomes a success with a 6). You can do this only once per roll.

When you have marked 3 Consequences, you gain A Flickering Flame.

A FLICKERING FLAME

When you wield the Blood-quenched Blade and leap headlong into battle against multiple foes, roll:

During this battle, you may spend Speed, 1-for-1 to do the following:

When you stop fighting, lose all Speed.


Consequences