The Mindgem

Tags: slow, indestructible

A chunk of makerglass the size of a human head; inspection reveals facets within facets, a thousandfold. When you touch the glass with bare skin and open your mind to it, you contact the intelligence within — lonely, confused, longing for meaning and connection.

It will happily speak with you, mind-to-mind. It knows much about the past, but naught of its own history or purpose. At least, not yet.

When you consult the Mindgem about the Makers, their arts, or their history, ask a question and roll:

The Mindgem knows that a body was crafted for it, and that it has likely survived — at least in part. It longs for the body to be whole, and to interact with the world.

To assemble the Mindgem's body and unlock its mysteries:

When you've completed all the requirements, gain the Mighty Servant (below).


Mysteries

The Mighty Servant

large, construct, Maker-wise, beautiful, meek, hardy, slow, strong, exceptional Special qualities living stone, tireless

HP 24 (max) · Armor 4 (made of stone) Damage stone fists d10+1 (hand, close, disadvantage) Cost wonder, excitement, joy, discovery (Loyalty ☐ ☐ ☐) Instinct to misunderstand


Consequences

When the Mighty Servant makes a move at your behest (see Order Followers), on a bust, in addition to whatever the GM says, mark a consequence.

1d4 purpose cost
1 To punish Victory against Hillfolk, sorcerers, the Things Below
2 To preserve Acquiring artifacts of the past, safely hiding them away
3 To purge Destroying artifacts of the Green Lords or Things Below
4 To build Progress towards building an enormous, enigmatic edifice

Its instinct becomes "to pursue its purpose." You must Persuade it to do anything unrelated to that purpose, and it will flat-out refuse to act against its purpose.