The Demonhide Cloak
Tags: 1 armor, warm, magical
A tattered cloak, stitched from a motley patchwork of unfamiliar hides and leather. Shifting odors waft from it: damp earth, ozone, musk, sulfur, rust, rot.
It is not a glamorous garment. Anything but.
When you wear the Cloak, its armor applies against demons in all cases, even if their attacks are piercing or ignore armor.
When you draw up the hood of the Cloak, you see clearly in darkness.
When you wrap the Cloak tightly about your person, you pass unnoticed by all so long as you move calmly and carefully and keep out of direct, harsh light. In retrospect, those you pass may recall a strange smell.
When you flay the hide from a demon, tan it, and sew it onto the cloak, mark 1:
Hides: ☐ ☐ ☐
When you make the last mark, you unlock the mysteries of the Cloak and can use The Flesh Remembers (below).
Mysteries
THE FLESH REMEMBERS
When you first encounter a demon and search the Cloak's memories for its like, roll:
- On a success with a 6, the flesh of such a creature is present in the Cloak — you receive a vision of how it was defeated.
- On a success with no six, choose 1 from the list below:
- The flesh of such a creature is present in the Cloak — you receive a vision of how it was defeated, but mark a Consequence
- The flesh of such a creature is not present in the cloak; you learn nothing
When you have marked 3 Consequences, you gain the following move:
UNHOLY VISAGE
When you take the appearance of a demon, roll:
- On a success with a 6, hold 3 Guise.
- On a success with no six, hold 1 Guise.
- On a bust, hold 1 Guise and mark a Consequence.
While you hold Guise, all perceive you as a demon, and magic that affects demons affects you, too. Spend Guise, 1-for-1 to:
- Maintain your appearance in the face of divination or revealing light
- Understand any language you hear, and reply in kind
- Shrug off harm that your demonic form could ignore
- Maneuver in a way consistent with your demonic form: flying, leaping, oozing, flitting as a shadow, etc.
Consequences
- You experience an overwhelming vision, from the point of view of a demon sewn into the Cloak. Ask the GM what you see and when you come to.
- A number of seams fray and tear. The Cloak loses its powers until you sew a new piece of demon flesh into it.
- The Cloak's stench grows stronger, noticeable even when you go unseen and unheard. You smell faintly of the Cloak even when you aren't wearing it.
- You become incapable of fear while wearing the Cloak. If you wear the Cloak during a session, your instinct becomes "Recklessness: To act with no regard to danger or consequence."
- You begin to hear the voices of the dark creatures sewn into the Cloak. The Cloak becomes a follower (see below). When you would mark a Consequence, you can choose to spend 1 of the Cloak's Loyalty instead.
The Cloak
The Cloak — bloodthirsty, demon-wise, extraordinary, magical Cost chaos and wanton destruction (Loyalty ☐ ☐ ☐) Instinct to bicker and argue (with you, with itself)
- Reveal a dark and terrible secret, or part of one
- Manifest a minor demonic effect
- Possess you in your sleep