The Twisted Spear

Tags: reach, magical

A knobby length of wood, pale as death and hard as steel, tapering to a needle point. The shaft is scored and notched, the tip stained with blood and soot.

The Spear is a potent weapon against spirits and demons. They cannot bear its touch, and its presence makes them deeply ill at ease.

When you wield the Twisted Spear as a weapon, you ignore magical protections and can harm spirits, demons, and insubstantial creatures.

When you first plunge the Spear into a spirit or demon, your mind reels with strange visions. These tasks become known to you:

When you complete a task, mark it off.

Tasks: ☐ ☐ ☐ ☐ ☐

When you have marked 3 tasks, you unlock the mysteries of the Twisted Spear. Choose one of the moves below; you can use that move as long as you wield the Spear. Each time you mark a task thereafter, gain another move.


Mysteries

WHISPERS

When you grip the shaft of the Twisted Spear, you can ask the GM "What spirits are active here?" and get an honest answer.

PROMISE OF DOOM

When you hold the Twisted Spear and speak aloud an oath to destroy a spirit or demon, you do +2d4 damage against them and −4 damage to everything else. This lasts until you destroy them or forsake your oath. If you forsake your oath, mark a consequence.

ROOTS OF THE ELDER TREE

When you stand with your feet firmly on the ground and strike a spirit, ghost, or demon, you can mark a consequence to send your target coursing through you and into the depths of the earth, where it is bound fast.

DARKNESS LINGERS

When you strike down a spirit or demon, ask the GM for one of its moves and write it down; it is held in the Twisted Spear. When you use the stolen move, roll:


Consequences